ben's notes

WEIRD

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WEIRD #

  • Western
  • Educated
  • Industrial
  • Rich
  • Democratic

→ 12% of humans are WEIRD, but 97% of psychological studies have WEIRD subjects

Effects on Visual Perception and Thought #

  • Müller-Lyer illusion: only affects Western cultures ⟷ ⟩—⟨

    • homogeny of illusion: carpenters
  • Spatial reference:

    • egocentric orientation (left/right relative to self) → box + stick experiment
    • vs allocentric orientation: NSEW
  • holistic thought: self is dependant on group

    • object position/orientation evaluated in context of one another
  • analytic thought: detachment of self from group

    • independence
    • Western way of thinking

dichotomy of thought #

  • 85% holistic/allocentric, people interconnected

  • 15% analytic/individualistic

  • economic behavior

    • ultimatum game: proposer gets x money to accepter, if accepter rejects then nobody gets any money
      • rational: always accept (receiver), offer as little as possible (proposer)
      • WEIRD: 50% offered on avg, <20% rejected half the time
      • mean offer dependent on culture, market integration
        • more market trading → higher offer
    • dictator game: same as ultimatum, but must accept
      • rational: give zero
    • public goods game: put in x% to public, gets doubled, distributed equally
      • rational: give 100%, everyone gets double

Non-WEIRD Cultures #

Non-Western Cultures #

Aché #

  • Amazon forest foragers/hunters
  • risky hunting, meat shared equally among households
  • sharing = normal, boasting = taboo
  • Ultimatum: 40-50% mean, no offers rejected

Orma #

  • pastoralists in Kenya (livestock)
  • harambee tradition: local fund for public good (similar to taxes)
  • Ultimatum: very generous, 58% mean

Au/Gnau #

  • culturally diverse societies in Papua New Guinea
  • Ultimatum: >50% offers, but many rejected
  • Melanesian gift giving culture: gifts are an obligation to reciprocate
    • Norm: many small gifts, instead of large gifts
  • hunting, foraging, horticulture (gardening)

Hadza #

  • forager society in Africa / hunting
  • share meat, but consider contributions a burden (opposite of Aché)
  • Enforced by social sanctions (→ shaming, gossip), will try to get around it if needed
  • Ultimatum: larger camps = larger offers, small offers rejected

Machiguenga #

  • foragers in South America
  • cooperation restricted to small family units (no personal names)
    • ↳ economically independent
  • no stranger interaction
  • Ultimatum: lowest offers (22%)

Lamalera #

  • whale hunting, foraging
  • culture of dividing spoils from large prey
  • hunting is risky, requires large crew + cooperation
  • specific names for dividing cuts of whale
  • Ultimatum: treated like whale, divided equally (58% mean - very high)

4 level analysis: #

  • ontogeny: influenced by societal norms
  • mechanism: high activation of anterior insula, dorsolateral prefrontal cortex
  • function: culture evolved to support hunting large prey
  • phylogeny: humans are generally prosocial

Wheat Example #

Ecology drives culture, culture drives behavior #

  • Capuchin monkeys cracking nuts, humpback whales’ bubble nets, culture of honor in South, depigmentation due to wheat diet, farming heritage in rice farming.

  • herding = individualistic, self-reliant, violent

  • wheat = individualistic, nonviolent

  • rice = collaborative (more holistic thought)